Discovery Tour Ancient Greece Curriculum Guides
Role: Product Specialist
Collaborators: Ubisoft, McGill University, Trafalgar School for Girls (Montreal), Digital Schoolhouse UK
Created in collaboration with Ubisoft Montreal, these are unique, first of their kind, interactive curriculum guides for teachers, created for Assassin's Creed Discovery Tour Games. The underlying theories used to develop the guides were the Technological, Pedagogical, Content Knowledge framework (TPACK, Mishra & Koehler, 2006), the Technology Acceptance Model (TAM, Davis, 1989), and the Learning Mechanics-Game Mechanics framework (Arnab et al., 2015). The guide is delivered through an interactive website with four sections: 1) Curriculum Map, learning goals are selected from existing standards and then gameplay and classroom activities are suggested; 2) Gameplay Map, all possible "in-game" play behaviors are described and links are drawn to learning outcomes; 3) Lesson Plans tailored to different subjects, ages, and instruction modalities; and 4) Adoption Tips, addressing common technical and practical barriers.
Xu, C., & Sharma, R. (2022). Discovery Tour: Curriculum Resources [Workshop]. Trafalgar School for Girls. Montreal, Canada.
Xu, C., & Sharma, R. (2022). Discovery Tour: Curriculum Resources [Workshop]. Digital Schoolhouse Ingenuity Day. https://www.eventbrite.co.uk/e/digital-schoolhouse-ingenuity-day-tickets-224674155447
Xu, C., Sharma, R., & Dubé, A. (2021). Development of curriculum guides for the Assassin’s Creed Discovery Tour games to enhance teachers’ adoption of games for learning [Abstract]. Technology, Mind & Society Conference, United States. https://tmb.apaopen.org/pub/grqsd2ra/release/1
Xu, C., Sharma, R., & Dubé, A. (in press). Creation of curriculum guides for the Assassin’s Creed Discovery Tour games to improve teachers’ TPCK and TAM. In Assassin’s Creed in the Classroom, Museum, and Gallery (p. 32). De Gruyter.