Role: Gamechanger

Collaborators: UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), United Nations Alliance of Civilizations, United Nations Office of Counter-Terrorism, Games for Change

Twenty-two (22) youths from the South Asia were selected for this final phase of Digital Games for Peace Challenge, after successfully completing a series of capacity building sessions on leveraging digital games utilization for preventing violent extremism (PVE) through social emotional learning (SEL) and intercultural dialogue (ICD). This youth-led project intended to develop innovative ideas on the use of games for peacebuilding. As part of group ROSSS with team members Siddhi Gupta, Oshan Gunathilake, Sushmita Krishnan, and Abobakar Sediq, proposed the game DiverCity. A multiplayer take on the classic city builder games, DiverCity tasks players to design and build DiverCity - a place where many different people from different parts of the world live in peace, celebrating their cultural, religious and social identities freely.