Bury Me, My Love: Identity in Crisis

Role: Researcher


This 3-module, game-based course, delivered through UNESCO MGIEP's digital learning platform, revolves around the game Bury Me, My Love by Pixel Hunt Studios. The interactive course aims to build learners' knowledge about the life of refugees- their altered sense of home, belonging, identity and aspirations. Learners reflect on Nour's journey in the game Bury Me, My Love. Her story is based on the millions of Syrians who have had to leave their homes and cross borders in search of a safer place.


Sharma, R., Farber, M., & Singh, N. C. (2020). Gamestorming Curricula [Plenary Panel]. Games For Change Virtual Festival, New York, USA. https://youtu.be/F_ADaJXLpD8

Sharma, R., Srivastava, A., Saini, A. K., Pathak, A., Mukund, V., & Kumar, D. (2019). Gamestorming Curricula [Plenary Panel]. UNESCO MGIEP Transforming Education Conference for Humanity (TECH), Visakhapatnam, India.

Associated Publication(s):

Mukund, V., Sharma, M., Srivastva, A., Sharma, R., Farber, M., & Singh, N. C. (2022). Effects of a digital game-based course in building adolescents’ knowledge and social-emotional competencies. Games For Health. https://doi.org/10.1089/g4h.2021.0138