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Publications and Presentations

 

Book Chapters

Sharma, R. (2018). Digital games for Mathematics: spatial learning. In V. K. Kanvaria (Ed.), ICT for education: A few concepts and researches. (pp. 183-190). New Delhi Publishers. ISBN: 978-93-86453-43-3

Refereed Proceedings Papers

Sharma, R. & Ali, S. (2018). Embedding concepts of sustainability in secondary school Mathematics through games-based learning. In Proceedings of the 12th European Conference on Games Based Learning. (pp. 583-589) Sophia Antipolis, France. ISSN: 2049-0992

Refereed Conference Papers and Posters

Sharma, R. & Ali, S. (2019). Mathematics and Sustainable Development Goals: An example of digital games-based learning. Poster in 10th International Mathematics and Society Conference. University of Hyderabad, Hyderabad, India.

Sharma, R. (2019). Dimension Destination: A digital game for Secondary School Mathematics and the Sustainable Development Goals. Inaugural Conference of the Mathematics Teachers Association of India. Tata Institute of Fundamental Research, Mumbai, India.

Sharma, R. (2017). Using MATLAB as an effective resource in Mathematics classroom. National Conference on ICT in education. Regional Institute of Education, National Council of Educational Research and Training, Mysuru, India.

Sharma, R. (2017). Digital games for Mathematics Education: An example for spatial awareness. Poster in National Conference on Mathematics Education. Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.

Sharma, R. (2017). Visualizing math concepts through hands-on approach. National Conference on Quality Education in the Present Educational Scenario. Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.


Sharma, R. & Aggarwal, T. (2016). Visualizing linear transformations: A hands-on approach. National Conference on Mathematics Education. Regional Institute of Education, National Council of Educational Research and Training, Bhubaneswar, India.

Reports and Guides

Hernandorena, Z., Gupta, A., Sharma, R., Mukund, V. (2019). Industry Guidelines on Digital Learning: Discussion Draft. UNESCO MGIEP. 40th Session of the UNESCO General Conference. Paris, France.

Sharma, R. (2018). Curriculum Framework for Cantor's World. UNESCO MGIEP. New Delhi, India.

Talks and Conference Presentations

Sharma, R. (2020). Lets Talk Education: An Overview of GeoGebra. Directorate of Education, Government of Delhi. New Delhi, India.

Sharma, R. Farber, M. & Singh, N.C. (2020). Gamestorming Curricula. Games For Change Virtual Festival. New York, USA.

Sharma, R., Srivastava, A., Saini, A., Pathak, A., Mukund, V. & Kumar, D. (2019). Gamestorming Curricula. UNESCO MGIEP Transforming Education Conference for Humanity (TECH). Visakhapatnam, India.

Sharma, R. (2019). World Rescue: Decision Making towards Sustainability. 7th International Educational Games Competition. Odense, Denmark.

Sharma, R. (2019). UNESCO MGIEP Games Bar. 40th Session of the UNESCO General Conference. Paris, France.

Sharma, R. (2018). Cantor’s World: A learning game for understanding inter-linkages among sustainability, well-being and national growth indicators. 2nd Transforming Education for Humanity Conference, Visakhapatnam, India.


Sharma, R. (2015). Teaching Mathematics through sports. 50th Annual Conference of The Association of Mathematics Teachers of India. Hindustan University, Chennai, India.

Web and Other Articles

Literary Safari Inc. (2019). Arm Me With Games Recommendations. New York, USA.

Bhalla, M. & Sharma, R. (2019). Florence: Perspectives and Patterns. MGIEP Games for Learning, Medium.com

Singh, N.C, Pathak, A., Saini, A.K., Srivastava, A., Kumar, D., Sharma, R. and Mukund, V. (2020). Game based courses - exploring new paradigms in game based learning. The Blue DOT: TECH 2019 Special Issue. UNESCO MGIEP.

 

©2020 by Robin Sharma.