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Publications and Presentations

 

Publications

Sharma, R., Lajoie, S., & Dubé, A. (under review). Game Design for Mathematics Education. In S. S & R. Sonia S R (Eds.), Mathematics Education: Research and Innovations. APH Publishing Corporation.

Sharma, R., & Dubé, A. (2021). Towards the use of Commercial Games as Educational Tools. The Blue DOT, 13.

Singh, N. C., Pathak, A., Saini, A. K., Srivastava, A., Kumar, D., Sharma, R., & Mukund, V. (2020). Game based courses—Exploring new paradigms in game based learning. The Blue DOT, TECH 2019 Special Issue.

Hernandorena, Z., Gupta, A., Sharma, R., & Mukund, V. (2019). Industry Guidelines on Digital Learning: Discussion Draft. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R. (2018). Digital games for mathematics: Spatial learning. In V. K. Kanvaria (Ed.), ICT for education: A few concepts and researches (pp. 183–190). New Delhi Publishers.

Sharma, R., & Ali, S. (2018). Embedding concepts of sustainability in secondary school mathematics through games-based learning. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Games Based Learning (pp. 583–589). Academic Conferences and Publishing International Limited.

Conference Presentations

Sharma, R., & Ali, S. (2019). Mathematics and Sustainable Development Goals: An example of digital games-based learning. Poster presented at the 10th International Mathematics and Society Conference, University of Hyderabad, Hyderabad, India.

Sharma, R. (2019). Dimension Destination: A digital game for secondary school mathematics and the Sustainable Development Goals. Paper presented at the Inaugural Conference of the Mathematics Teachers Association of India, Tata Institute of Fundamental Research, Mumbai, India.

Sharma, R. (2017). Visualizing math concepts through hands-on approach. Paper presented at the National Conference on Quality Education in the Present Educational Scenario, Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.

Sharma, R. (2017). Using MATLAB as an effective resource in mathematics classroom. Paper presented at the National Conference on ICT in Education, Regional Institute of Education, National Council of Educational Research and Training, Mysuru, India.

Sharma, R. (2017). Digital games for Mathematics Education: An example for spatial awareness. Paper presented at the National Conference on Mathematics Education, Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.

Sharma, R., & Aggarwal, T. (2016). Visualizing linear transformations: A hands-on approach. Paper presented at the National Conference on Mathematics Education, Regional Institute of Education, National Council of Educational Research and Training, Bhubaneswar, India.

Talks and Workshops

Sharma, R. (2020). An Overview of GeoGebra [Workshop]. Lets Talk Education, Directorate of Education, Government of Delhi, New Delhi, India.

Sharma, R., & Ur-Rehman, S. (2020, August). Introduction to GeoGebra [Workshop]. Training On GeoGebra, Navodaya Vidyalaya Samiti, Noida, India.

Sharma, R., & Aggarwal, T. (2020, July). Introduction to GeoGebra [Workshop]. Training On GeoGebra, Navodaya Vidyalaya Samiti, Noida, India.

Sharma, R., Farber, M., & Singh, N. C. (2020). Gamestorming Curricula. Plenary at Games For Change Virtual Festival, New York, USA.

Sharma, R., Srivastava, A., Saini, A. K., Pathak, A., Mukund, V., & Kumar, D. (2019). Gamestorming Curricula. Plenary at UNESCO MGIEP Transforming Education Conference for Humanity (TECH), Visakhapatnam, India.

Sharma, R. (2019). UNESCO MGIEP Games Bar. 40th Session of the UNESCO General Conference. Paris, France.

Sharma, R. (2019). World Rescue: Decision Making towards Sustainability. 7th International Educational Games Competition. Odense, Denmark.


Sharma, R., & Aggarwal, T. (2019, September). Introduction to GeoGebra [Workshop]. Training on GeoGebra, University of Delhi, New Delhi, India.


Sharma, R., & Aggarwal, T. (2019, August). Introduction to GeoGebra [Workshop]. Training on GeoGebra, Navodaya Vidyalaya Samiti, Noida, India.


Sharma, R., Srivastava, A., Saini, A. K., Mukund, V., Kumar, D., Roy, S., & Bhalla, M. (2019). Co-Design Workshop Series [Workshops]. Games for Learning by UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, New Delhi, India.

Sharma, R. (2018). Cantor’s World: A learning game for understanding inter-linkages among sustainability, well-being and national growth indicators. 2nd Transforming Education for Humanity Conference, Visakhapatnam, India.


Sharma, R., Palavalli, B., & Nawn, N. (2018, July). Cantor’s World: Training the Trainers [Workshop]. Workshop by UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, New Delhi, India.


Sharma, R. (2015). Teaching Mathematics through sports. 50th Annual Conference of The Association of Mathematics Teachers of India. Hindustan University, Chennai, India.

Educational Products and Other Contributions

Rautela, R., Pathak, A., Sharma, R., & Saini, A. K. (2020). Pandemics [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R., & Saini, A. K. (2019). This War of Mine Course [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R., & Bhalla, M. (2019). Florence: Perspectives and Patterns [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R. (2019). World Rescue: Decision Making towards Sustainability [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Bhalla, M., & Sharma, R. (2019). Florence: Perspectives and Patterns [Medium.com]. MGIEP Games For Learning.

Arm Me With Games Recommendations. (2019). Literary Safari Inc.

Sharma, R. (2018). Curriculum Framework for Cantor’s World. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R. (2018). Dimension Destination [C#; Unity].