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Publications and Presentations

 

Publications

Xu, C., Sharma, R., & Dubé, A. (accepted). Creation of curriculum guides for the Assassin’s Creed Discovery Tour games to improve teachers’ TPCK and TAM (p. 32). In Assassin’s Creed in the Classroom, Museum, and Gallery. De Gruyter.

Mukund, V., Sharma, M., Srivastva, A., Sharma, R., Farber, M., & Singh, N. (invited for resubmission). Effects of a digital game-based course in building adolescents’ knowledge and social-emotional competencies (p. 24). Games For Health.

Sharma, R., Lajoie, S., & Dubé, A. (accepted). Game Design for Mathematics Education. (9. 16) In S. S & R. Sonia S R (Eds.), Mathematics Education: Research and Innovations. APH Publishing Corporation.

Xu, C., Sharma, R., & Dubé, A. (2021). Development of curriculum guides for the Assassin’s Creed Discovery Tour games to enhance teachers’ adoption of games for learning. In Proceedings of the Technology, Mind & Society Conference 2021. American Psychological Association.

Duraiappah, A., Mochizuki, Y., & Sharma, R. (2021). Screen time and learner well-being: The debate, the evidence and directions for future research and policy (p. 29). UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R., & Dubé, A. (2021). Towards the use of Commercial Games as Educational Tools. The Blue DOT, 13, 11-14.

Singh, N., Pathak, A., Saini, A. K., Srivastava, A., Kumar, D., Sharma, R., & Mukund, V. (2020). Game based courses—Exploring new paradigms in game based learning. The Blue DOT, TECH 2019 Special Issue.

Hernandorena, Z., Gupta, A., Sharma, R., & Mukund, V. (2019). Industry Guidelines on Digital Learning: Discussion Draft. (p. 52) UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R. (2018). Curriculum Framework for Cantor’s World. (p. 16) UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R. (2018). Digital games for mathematics: Spatial learning. In V. K. Kanvaria (Ed.), ICT for education: A few concepts and researches (pp. 183–190). New Delhi Publishers.

Sharma, R., & Ali, S. (2018). Embedding concepts of sustainability in secondary school mathematics through games-based learning. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Games Based Learning (pp. 583–589). Academic Conferences and Publishing International Limited.

Conference Presentations

Xu, C., Sharma, R., & Dubé, A. (2021). Development of curriculum guides for the Assassin’s Creed Discovery Tour games to enhance teachers’ adoption of games for learning. Technology, Mind & Society Conference 2021. American Psychological Association.

Sharma, R., Farber, M., & Singh, N. (2020). Gamestorming Curricula. Games For Change Virtual Festival, New York, USA.

Sharma, R., Srivastava, A., Saini, A., Pathak, A., Mukund, V., & Kumar, D. (2019). Gamestorming Curricula. UNESCO MGIEP Transforming Education Conference for Humanity (TECH), Visakhapatnam, India.

Sharma, R. (2019). World Rescue: Decision Making towards Sustainability. 7th International Educational Games Competition. Odense, Denmark.

Sharma, R., & Ali, S. (2019). Mathematics and Sustainable Development Goals: An example of digital games-based learning. Poster presented at the 10th International Mathematics and Society Conference, University of Hyderabad, Hyderabad, India.

Sharma, R. (2019). Dimension Destination: A digital game for secondary school mathematics and the Sustainable Development Goals. Paper presented at the Inaugural Conference of the Mathematics Teachers Association of India, Tata Institute of Fundamental Research, Mumbai, India.

Sharma, R. (2018). Cantor’s World: A learning game for understanding inter-linkages among sustainability, well-being and national growth indicators. 2nd Transforming Education for Humanity Conference, Visakhapatnam, India.

Sharma, R. (2018). Digital games for mathematics: Spatial learning. International Conference on ICT in Education. Central Institute of Education. University of Delhi, New Delhi, India.

Sharma, R. (2017). Visualizing math concepts through hands-on approach. Paper presented at the National Conference on Quality Education in the Present Educational Scenario, Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.

Sharma, R. (2017). Using MATLAB as an effective resource in mathematics classroom. Paper presented at the National Conference on ICT in Education, Regional Institute of Education, National Council of Educational Research and Training, Mysuru, India.

Sharma, R. (2017). Digital games for Mathematics Education: An example for spatial awareness. Paper presented at the National Conference on Mathematics Education, Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.

Sharma, R., & Aggarwal, T. (2016). Visualizing linear transformations: A hands-on approach. Paper presented at the National Conference on Mathematics Education, Regional Institute of Education, National Council of Educational Research and Training, Bhubaneswar, India.

Sharma, R. (2015). Teaching Mathematics through sports. 50th Annual Conference of The Association of Mathematics Teachers of India. Hindustan University, Chennai, India.

Workshops

Sharma, R. (2020). An Overview of GeoGebra [Workshop]. Lets Talk Education, Directorate of Education, Government of Delhi, New Delhi, India.

Sharma, R., & Ur-Rehman, S. (2020, August). Introduction to GeoGebra [Workshop]. Training On GeoGebra, Navodaya Vidyalaya Samiti, Noida, India.

Sharma, R., & Aggarwal, T. (2020, July). Introduction to GeoGebra [Workshop]. Training On GeoGebra, Navodaya Vidyalaya Samiti, Noida, India.

Sharma, R. (2019). UNESCO MGIEP Games Bar. 40th Session of the UNESCO General Conference. Paris, France.


Sharma, R., & Aggarwal, T. (2019, September). Introduction to GeoGebra [Workshop]. Training on GeoGebra, University of Delhi, New Delhi, India.


Sharma, R., & Aggarwal, T. (2019, August). Introduction to GeoGebra [Workshop]. Training on GeoGebra, Navodaya Vidyalaya Samiti, Noida, India.


Sharma, R., Srivastava, A., Saini, A., Mukund, V., Kumar, D., Roy, S., & Bhalla, M. (2019). Co-Design Workshop Series [Workshops]. Games for Learning by UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, New Delhi, India.

Sharma, R., Palavalli, B., & Nawn, N. (2018, July). Cantor’s World: Training the Trainers [Workshop]. Workshop by UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, New Delhi, India.

Educational Technology Products

Rautela, R., Pathak, A., Sharma, R., & Saini, A. (2020). Pandemics [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R., & Saini, A. (2019). This War of Mine Course [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R., & Bhalla, M. (2019). Florence: Perspectives and Patterns [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Sharma, R. (2019). World Rescue: Decision Making towards Sustainability [Framerspace.com]. UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development.

Bhalla, M., & Sharma, R. (2019). Florence: Perspectives and Patterns [Medium.com]. MGIEP Games For Learning.

Arm Me With Games Recommendations. (2019). Literary Safari Inc.

Sharma, R. (2018). Dimension Destination [C#; Unity].