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Recent Activities

 
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Overview of GeoGebra Webinar for Teachers

Directorate of Education, Government of Delhi, 4th Sep 2020

Thanks to the team of "Lets Talk Education" series, I had the opportunity to host a workshop style, open webinar for teachers. The webinar was attended by 100 teachers through a Zoom session and was also viewed live by around 400 teachers through Facebook.


The webinar was delivered to introduce teachers to the features and potential of GeoGebra online. They learnt how to join the online community of GeoGebra, access and share pre-created GeoGebra applets, make online groups and virtual classrooms for students.

Organizer: Mr. Rohit Upadhyay, Directorate of Education, Government of Delhi.

Introduction to GeoGebra Workshop Series

Navodaya Vidyalaya Samiti, 2020, Noida, India

After a similar face-to-face workshop in September 2019, I facilitated two, 3-day online training for 50 (24+26) PGT math teachers from all 8 regions of the Jawahar Navodaya Vidyalayas across India. The 'master trainers' trained through the workshops will go on to train hundreds of other teachers from their respective region in the months of August-September. The objective of the workshops was to introduce teachers to GeoGebra, an interactive geometry, algebra, statistics, and calculus application, intended for learning and teaching mathematics and science from primary school to university level.

Co-Facilitator: Mr. Tarun Aggarwal and Mr. Shafiq Ur Rehman.

This workshop was organized by MATRIX, the Mathematics Education Society of Cluster Innovation Centre and Navodaya Leadership Institute, Noida.

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Gamestorming Curricula - Plenary Panel

Virtual Games For Change Festival 2020

In this session, we presented the online educational course, developed around the game Bury Me, My Love. Leveraging the narrative of the game, the course seeks to build knowledge of youth in the domain of ‘global citizenship’ revolving around themes of ‘migration’ and ‘refugees’. Additionally, using interactive digital pedagogy, it seeks to build competencies of ‘critical inquiry’, ‘empathy’ and ‘compassion’. At the panel, we discussed the results of the pilot study to test the effectiveness of the course with a small group of students from India and the US.

Co-Panelists: Dr. Nandini Chatterjee Singh (Programme Specialist, UNESCO MGIEP), Dr. Matthew Farber (Assistant Professor, University of Northern Colorado).

Gamestorming Curricula - Catalytic Panel

UNESCO MGIEP's 3rd Transforming Education Conference for Humanity (TECH) 2019, Visakhapatnam, India

It was a pleasure to share the stage with the multi-disciplinary "Games for Learning" team of UNESCO MGIEP. We shared our experiences and walked the audience through our process of designing interactive game-based courses. These courses targeted towards young people over the age of 15, intend to leverage the narrative of existing games to build knowledge and social-emotional skills. They are created around the themes of Gender and Identity, Prevention of Violent Extremism, Sustainable Decision Making, Migration and Refugees, and Art Appreciation. They are available on UNESCO MGIEP's digital learning platform FramerSpace.com.

Co-Panelists: Devesh Kumar (Moderator), Aditi Pathak, Akash Saini, Anurati Srivastava, Vignesh Mukund.

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Games Bar

40th Session of UNESCO General Conference, 2019, Paris, France

Showcasing the learning products developed by UNESCO MGIEP and UNESCO Communication and Information Sector at the Games Bar was an amazing opportunity to interact with policymakers and educational researchers. The Games Bar was a space for General Conference participants to engage and immerse themselves in the digital curricula designed by UNESCO MGIEP through their online learning platform FramerSpace. It was a zone for participants to relax, to be entertained, and to acquire critical thinking and social and emotional skills while playing.

The Games Bar was jointly organized by UNESCO MGIEP, Samsung, UNESCO Communication and Information and Hatch Technologies LLC.

 
 

©2020 by Robin Sharma.