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Projects

 
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These game-based courses focus on socio-emotional skills aligned with Sustainable Development Goals (SDGs). They are delivered through UNESCO MGIEP’s digital learning platform FramerSpace.

Role:

* Co-designed and co-developed 5 online game-based courses around mobile and computer games with MGIEP’s Games for Learning team.

* Represented World Rescue and the online course at the 7th European Educational Games Competition where it was one of the finalists.
* Facilitated learning sessions and showcased the game-based courses to Member State representatives at the 40th session of UNESCO General Conference in November 2019 and Transforming Education for Humanity Conference 2019.

* Led the pilot study to test cross-cultural effectiveness of the course ‘Bury Me, My Love: Identity in Crisis’ in India and US.

Cantor's World

Cantor's World is a web-based learning game targeted towards master’s level students of economics, sustainability, and policy studies. It is designed to understand relationship between development indices and to understand the uncertainties involved in governing a complex socio-economic system of a country.


Role:
* Developed an 8-module curriculum framework for the game Cantor’s World.
* Facilitated a training workshop with 8 university professors from 6 countries to implement the game-based course in classrooms.
* Presented the game and the curriculum at UNESCO MGIEP's 2nd Transforming Education Conference for Humanity (TECH) 2018, Visakhapatnam, India.

The game has been developed by UNESCO MGIEP and Fields of View.

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Dimension Destination

Dimension Destination is a short (about 10 minutes gameplay), web-based game for students of grade 9 and 10. It is focused on building a sense of spatial awareness and providing the opportunity for students to apply their coordinate geometry skills while also building knowledge about the Sustainable Development Goals through its narrative.


Role:
* Designed and developed the game on Unity 3D during my master's in Mathematics Education.
* Conducted a study to test the impact of using the game on motivation and learning in the classroom.
* Presented the game and the findings at the 12th European Conference on Games Based Learning, 2018, Nice, France.
* Presented a Poster at the 10th International Mathematics and Society Conference, 2019, Hyderabad, India.

Introductory Linear Algebra Kit

This kit is a low-cost, hands-on, teaching-learning resource designed for introduction to Linear Algebra. It is designed to study the nature of distinct ‘matrices of linear transformation’ and ‘geometrical representation of simple matrices’ in two-dimension.


Role:
* Designed and developed the hands-on manipulative tool.
* Conducted a study with undergraduate university students to test the effectiveness of using the tool as part of the master’s dissertation.
* Presented the preliminary findings from testing the tool at the National Conference on Mathematics Education, 2017, Bhubaneswar, India.

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©2020 by Robin Sharma.